Visualizing element fields using contours (isosurfaces and isolines)ΒΆ
Contours are graphical representations used to visualize 3D or 2D objects that connect every point where the value of a certain field is the same. This idea is analogous to the contour lines on a map, where a line connects every point of a certain height. In 3D this means that a surface connects every point of a certain value. An example of this is in example a7 where an iso-surface is used to show the surface where every point is at 100 degrees Celsius. For a simpler example, example a2 shows the creation of an iso-surface at x=0.5 within the simple cube mesh.
Note: prior to Cmgui v3.0, contours were called isosurfaces.
Apart from the coordinate field, contours require the selection of the 'iso-scalar field' for which you want to visualise contours of constant value, and the iso-values you wish to see. Iso-values can be specied either by a space-separated list of explicit values, or as a sequence consisting of a number of values and the first and last value, with sampling evenly spaced between them.
As with surfaces, the detail level of iso-surfaces is determined by the selected tessellation setting in settings editor area of the scene editor (Figure 2). Iso-surfaces are drawn to connect points on the edges of the sub-element divisions where the iso-scalar matches the chosen value. With an tessellation setting of 1, an iso-surface will only connect points on the line edges of the element.